Duke Nuken 3D

Menu


Hlavní
Úvod
Připomínky
Tvorba map
Tvorba map
přidat článek
poradna
Tipy triky
Epizody
Ke stažení
Odkazy
Programy
Ikony aj. obr
Moje mapy

Vyhledávání
Tipy a triky


Navigace
kÓDY USER.con DUKE3D.cfg

V poznámkovém bloku si otevřete soubor USER.con Tento soubor obsahuje příkazy označující počet nábojů, sílu výbuchu adt. Stačí jen změnit nějaké to čísílko a soubor uložit.

Zde je soubor user.con (počeštěný) s popisky. Co jsem věděl či na co jsem si vzpoměl jsem napsal.
User.con



/*



--------------------------------------------------------------------------------

Duke Nukem 3D USER.CON file.

By Todd Replogle

(c) 1996 3D Realms Entertainment

--------------------------------------------------------------------------------



IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES



If you are playing a MULTIPLAY game (Dukematch or Co-op) and you are

using *modified* .CON files (USER.CON, GAME.CON, DEFS.CON), then each

multiplayer must be using the EXACT SAME .CON files, or the game will

get out of sync and/or develop interesting problems.



3D Realms encourages you to experiment freely with the parameters

contained in this file, and to share your discoveries with the rest

of the world.  However, BE ADVISED that 3D Realms does NOT offer 

any technical support on how to use this file or other user-modifiable 

features of this game.  Do NOT call 3D Realms or Apogee Software 

for advice or help with this subject.  



You make modifications to this and other files at your own risk. 

It is recommended that you first make a backup copy of this, or

any .CON files before making any changes.



How many ways can you die?



--------------------------------------------------------------------------------



*/



// ******************

// MISC GAME SETTINGS

// ******************



define CAMERASDESTRUCTABLE      NO               // YES

define FREEZERHURTOWNER         YES



define MAXPLAYERHEALTH          100//maximalni zdravi

define MAXWATERFOUNTAINHEALTH    50//maximalni zdroj zadravi pod vodou



define YELLHURTSOUNDSTRENGTH     40

define YELLHURTSOUNDSTRENGTHMP   50



define MAXPLAYERATOMICHEALTH    200     //maximalni zdravi i s atomovim

define DOUBLEMAXPLAYERHEALTH    MAXPLAYERATOMICHEALTH

define STARTARMORHEALTH         0//počáteční hodnota títu

define RETRIEVEDISTANCE         844

define SQUISHABLEDISTANCE      1024 // For actors only!

define DEFAULTVISIBILITY        512

define FROZENQUICKKICKDIST      980



define GENERICIMPACTDAMAGE      10 // nebezpečnost (základní) střel asi

define SWEARFREQUENCY           42



define MAXPISTOLAMMO           200//maximalni počet nábojů pro pistol

define MAXSHOTGUNAMMO           50//maximalni počet nábojů pro bokovnice

define MAXCHAINGUNAMMO         200//maximalni počet nábojů pro kulomet

define MAXRPGAMMO               50//maximalni počet nábojů pro rpg

define MAXHANDBOMBAMMO          50//maximalni počet Bomb 

define MAXSHRINKERAMMO          50//maximalni počet nábojů pro zemnčovače

define MAXDEVISTATORAMMO        99//maximalni počet nábojů pro devastatora

define MAXFREEZEAMMO            99//maximalni počet nábojů pro zmrazovače

define MAXTRIPBOMBAMMO          10//maximalni počet nábojů pro mininy na zeď



define RESPAWNACTORTIME         768

define RESPAWNITEMTIME          768



// The BLIMP has a high respawn time (any value smaller runs the risk

// of spawning too many sprites, resulting in "Bog City")

define BLIMPRESPAWNTIME 2048



define NUMFREEZEBOUNCES          3  // 0 - 255





define RUNNINGSPEED 53200



define PLAYDEADTIME 120



define SHRUNKCOUNT 270

define SHRUNKDONECOUNT 304



define FROZENDRIPTIME 90

define THAWTIME 138





// Various blast radius distances



define RPGBLASTRADIUS           1780

define PIPEBOMBRADIUS           2500

define SHRINKERBLASTRADIUS      650

define TRIPBOMBBLASTRADIUS      3880

define MORTERBLASTRADIUS        2500

define BOUNCEMINEBLASTRADIUS    2500

define SEENINEBLASTRADIUS       2048



gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH

                STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME RUNNINGSPEED

                RPGBLASTRADIUS PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS

                MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS

                MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO

                MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO

                MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO

                CAMERASDESTRUCTABLE NUMFREEZEBOUNCES FREEZERHURTOWNER





// Weapon Strengths

define KNEE_WEAPON_STRENGTH             10

define PISTOL_WEAPON_STRENGTH            6  // Adds rand()%5 (0 to 5)

define HANDBOMB_WEAPON_STRENGTH        140







// For direct hits with the rocket launcher,

// this amount is actually doubled.  Otherwise,

// damage values depend on distance. The

// further, the weaker.



//Rozptyl střel

define RPG_WEAPON_STRENGTH              140//





define SHRINKER_WEAPON_STRENGTH          0

define SHOTGUN_WEAPON_STRENGTH          10

define CHAINGUN_WEAPON_STRENGTH          9

define FREEZETHROWER_WEAPON_STRENGTH    16

define COOL_EXPLOSION_STRENGTH          38

define TRIPBOMB_STRENGTH               100

define FIRELASER_WEAPON_STRENGTH         7

define MORTER_WEAPON_STRENGTH           50

define BOUNCEMINE_WEAPON_STRENGTH      150

define SPIT_WEAPON_STRENGTH              8

define BULLET_WEAPON_STRENGTH           30



// Enemy strengths (hit points).

//Výdrnost nepřátel



define TROOPSTRENGTH            30

define PIGCOPSTRENGTH          100

define PIG_SHIELD_AMOUNT1       75

define PIG_SHIELD_AMOUNT2       50

define LIZSTRENGTH             100

define LIZGETTINGDAZEDAT        15

define LIZEATINGPLAYER          -2

define OCTASTRENGTH           175

define OCTASCRATCHINGPLAYER   -11

define RECONSTRENGTH            50

define TURRETSTRENGTH           30

define ROTTURRETSTRENGTH        40

define DRONESTRENGTH           150

define CAPTAINSTRENGTH          50

define CAPTSPINNINGPLAYER      -11

define COMMANDERSTRENGTH        350

define SHARKSTRENGTH            35

define SHARKBITESTRENGTH        -9



define PISTOLAMMOAMOUNT         12

define SHOTGUNAMMOAMOUNT        10

define CHAINGUNAMMOAMOUNT       50

define RPGAMMOBOX               5

define CRYSTALAMMOAMOUNT        5

define DEVISTATORAMMOAMOUNT     15

define FREEZEAMMOAMOUNT         25

define HANDBOMBBOX              5





define BOSS1STRENGTH            4500

define BOSS1PALSTRENGTH         1000

define BOSS2STRENGTH            4500

define BOSS3STRENGTH            4500





// Miscellaneous strengths.



define WEAKEST           1

define WEAK              5

define MEDIUMSTRENGTH    10

define TOUGH             20

define REALLYTOUGH       30

define HBOMBTOUGH       100

define GOTTASMART        90

define BOMBTOUGH        100





// Players' inventory amounts.



define STEROID_AMOUNT           400

define SHIELD_AMOUNT            100

define SCUBA_AMOUNT            6400

define HOLODUKE_AMOUNT         2400

define JETPACK_AMOUNT          1600

define HEAT_AMOUNT             1200

define FIRSTAID_AMOUNT          MAXPLAYERHEALTH

define BOOT_AMOUNT              200



define SPAWNAMMOODDS             96





// Maximum quote size is 64 characters.



definequote  0        AUTOMATICKE ZAMEROVANI

definequote  1        UKAZOVANI MAPY VYPNUTO 

definequote  2        AKTIVOVANO

definequote  3        PRENOSNA LEKARNA

definequote  4        ZAMCENO

definequote  5        VSECHNY VECI!

definequote  6        botky dorobotky

definequote  7        ZPUSTOSENO!

definequote  8        ODEMCENO

definequote  9        TAJNA CHODBA!

definequote 10        ROZPLACLI HO!

definequote 11        VSECHNY DVERE ODEMCENY 

definequote 12        POUZITY STEROIDY!

definequote 13        ZMACKNI MEZERNIK, ZASE TE ZABILI

definequote 14        MUNICE PRO DEVASTATOR

definequote 15        DEAKTIVOVANO

definequote 16        POUZE K PREPNUTI!

definequote 17        MOD NESMRTELNOSTI AKTIVOVAN

definequote 18        MOD NESMRTELNOSTI DEAKTIVOVAN

definequote 19        ATOMOVE ZDRAVI!

definequote 20        ZAMEROVAC AKTIVOVAN

definequote 21        ZAMEROVAC DEAKTIVOVAN

definequote 22        PROC PODVADIS ?

definequote 23        ZPRAVY ZAPNUTY

definequote 24        ZPRAVY VYPNUTY

definequote 25        ZADEJ KOD K PODVODU:

definequote 26        NIZKE DETAILY 

definequote 27        VYSOKE DETAILY

definequote 28        < VOLNY >

definequote 29        UROVEN KONTRASTU 1

definequote 30        UROVEN KONTRASTU 2

definequote 31        UROVEN KONTRASTU 3

definequote 32        UROVEN KONTRASTU 4

definequote 33        UROVEN KONTRASTU 5

definequote 34        HUDBA ZAPNUTA

definequote 35        HUDBA VYPNUTA

definequote 36        OBRAZ ULOZEN 

definequote 37        STEROIDY

definequote 38        STIT 

definequote 39        POTAPECSKY PRISTROJ

definequote 40        STISKNI F1 PRO POMOC

definequote 41        LETACI PRISTROJ

definequote 42        STIT 

definequote 43        PRISTUPOVA KARTA 

definequote 44        ZAMEROVANI MYSI VYPNUTO

definequote 45        ZAMEROVANI MYSI ZAPNUTO

definequote 46        KOD NEROZPOZNAN , LITUJI

definequote 47        HOLOGRAF ZAPOJEN

definequote 48        HOLOGRAF VYPOJEN 

definequote 49        HOLOGRAF STALE NEMAS!

definequote 50        LETAJICI PRISTROJ STALE NEMAS!

definequote 51        HOLOGRAF

definequote 52        LETAJICI PRISTROJ AKTIVOVAN

definequote 53        LETAJICI PRISTROJ DEAKTIVOVAN

definequote 54        TROJHLAVNOVY KULOMET!

definequote 55        BOMBA!

definequote 56        RAKETOMET!

definequote 57        BROKOVNICE

definequote 58        NALOZ NA ZED!

definequote 59        ZMRAZOVAC!

definequote 60        ZMENSOVAC!

definequote 61        MALA LEKARNICKA 

definequote 62        VELKA LEKARNICKA 

definequote 63        MUNICE PRO KULOMET !

definequote 64        RAKETY!

definequote 65        MUNICE PRO PISTOLI!

definequote 66        MUNICE PRO ZMRAZOVAC!

definequote 67        botky dorobotky VYPNUTY

definequote 68        botky dorobotky ZAPNUTY

definequote 69        PATRONY! 

definequote 70        MODRA KARTA VYZADOVANA 

definequote 71        CERVENA KARTA VYZADOVANA

definequote 72        ZLUTA KARTA VYZADOVANA 

definequote 73        ZBRAN ZATASENA 

definequote 74        ZBRAN VYTASENA 

definequote 75        OCHRANNE botky dorobotky ZAPNUTY

definequote 76        POTAPECSKY PRISTROJ ZAPNUT

definequote 77        VESMIRNY STIT ZAPNUT

definequote 78        MINUCE PRO ZMENSOVAC

definequote 79        NAKUP MAJORA STRYKERA

definequote 80        KOPANI POUZITO

definequote 81        MOD ZBRANE ZAPNUT

definequote 82        MOD ZBRANE VYPNUT

definequote 83        MOD SEBEPOHLEDU VYPNUT

definequote 84        MOD SEBEPOHLEDU ZAPNUT

definequote 85        BEH VYPNUT

definequote 86        BEH ZAPNUT 

definequote 87        DEVASTATOR 

definequote 88        LETAJICI PRISTROJ

definequote 89        AIRTANK

definequote 90        STEROIDY

definequote 91        HOLOGRAF

definequote 92        HUDBA ZAPNUTA

definequote 93        HUDBA VYPNUTA

definequote 94        MOD ROLOVANI ZAPNUT

definequote 95        MOD ROLOVANI VYPNUT

definequote 96        UROVEN KONTRASTU 6

definequote 97        UROVEN KONTRASTU 7

definequote 98        UROVEN KONTRASTU 8

definequote 99        DNESNI KOSMOZAZNAM!

definequote 100       VSECHNY ZAMKY OTEVRENY

definequote 101       INFRA CERVENE BRYLE

definequote 102       KONECNE JSME TE DOSTALI,NUKEME!

definequote 103       OBRAZ ULOZEN

definequote 104       SEBRAN POUZITY STIT

definequote 105       VYKURTE, PIRATI!

definequote 106       INFRA BRYLE ZAPNUTY

definequote 107       INFRA BRYLE VYPNUTY

definequote 108       JSES ZHAVY!  

definequote 109       MOD VYHLEDU VYPNUT

definequote 110       MOD VYHLEDU ZAPNUT

definequote 111       UKAZAT MAPU ZAPNUTO

definequote 112       STRIHANI: ZAPNUTO

definequote 113       STRIHANI: VYPNUTO

definequote 114       !!! NESPRAVNA VERZE !!!

definequote 115       

definequote 116       

definequote 117       

definequote 118       NEPOUZIVEJ "RYCHLOSAVE" KDYZ JSI ZEMREL

definequote 119       MAS VSECHNY ZBRANE/MUNICI

definequote 120       MAS PLNY INVENTAR

definequote 121       DOSTAL JSI VSECHNY KLICE







// Level file names cannot excede 13 characters.

// Level par cannot excede 5 characters (min:sec)

// Level titles cannot excede 32 characters.



definelevelname 0 0 E1L1.map 01:45 00:53 ZKAZA HOLLYWOODU

definelevelname 0 1 E1L2.map 05:10 03:21 OBLAST RUDEHO SVETLA

definelevelname 0 2 E1L3.map 05:35 03:41 SMRTICI SIP

definelevelname 0 3 E1L4.map 07:20 04:40 TOXICKA SKLADKA

definelevelname 0 4 E1L5.map 09:10 05:00 PROPAST

definelevelname 0 5 E1L6.map 05:15 02:58 SNADNE ODPALENI

definelevelname 0 6 E1L7.map 00:00 00:00 TVARE SMRTI

definelevelname 0 7 E1L8.map 00:00 00:00 POUZIT MAPU

definelevelname 0 8 E1L9.map 00:00 00:00 MULTIPLAYER 3

definelevelname 0 9 E1L10.map 00:00 00:00 MULTIPLAYER 4

definelevelname 0 10 E1L11.map 00:00 00:00 MULTIPLAYER 5



definelevelname 1 0 E2L1.map 02:30 01:19 VESMIRNA STANICE

definelevelname 1 1 E2L2.map 02:30 01:26 INKUBATOR

definelevelname 1 2 E2L3.map 05:00 02:26 CINITEL DEFORMACE

definelevelname 1 3 E2L4.map 04:30 02:14 FUZNI STANICE

definelevelname 1 4 E2L5.map 03:00 01:26 OBSAZENE UZEMI

definelevelname 1 5 E2L6.map 02:30 01:04 STANICE TIBERIU

definelevelname 1 6 E2L7.map 04:45 02:15 MESICNI REAKTOR

definelevelname 1 7 E2L8.map 11:30 04:59 TEMNA STRANA

definelevelname 1 8 E2L9.map 05:00 02:26 NEJVYSSI

definelevelname 1 9 E2L10.map 03:00 01:19 KROUZIVY CYKLUS

definelevelname 1 10 E2L11.map 03:00 00:52 MESICNI OKRAJ



definelevelname 2 0 E3L1.map 02:30 01:11 SYROVE MASO

definelevelname 2 1 E3L2.map 04:45 02:18 BANKOVNI SEZNAM

definelevelname 2 2 E3L3.map 03:00 01:57 POVODNOVA ZONA

definelevelname 2 3 E3L4.map 03:15 01:46 RACHOT V L.A.

definelevelname 2 4 E3L5.map 02:30 01:04 CAST FILMU

definelevelname 2 5 E3L6.map 03:30 01:30 ZURIVY PRUCHOD

definelevelname 2 6 E3L7.map 02:00 00:55 FAHRENHEIT

definelevelname 2 7 E3L8.map 02:15 01:09 HOTEL PEKLO

definelevelname 2 8 E3L9.map 02:45 01:17 STADION

definelevelname 2 9 E3L10.map 00:45 00:10 PADAJICI RADA

definelevelname 2 10 E3L11.map 02:00 01:07 DALNICE



// Music will not play if the .MID file excedes 72000 bytes.



// If you are an owner of a Gravis Ultrasound and wish to change the

// MIDI files, you may want to delete the ULTRAMID.INI file that we

// supply since it does not contain a full General MIDI patch set.

// Deleting the ULTRAMID.INI will cause the game to use the file found

// in your Ultrasound directory.  Remember to keep a backup of ours,

// or the music might not sound as good!



// Music for title and end

music 0 GRABBAG.MID ITSGREEN.MID



// Music for the individual levels

music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid

        thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid



music 2 futurmil.mid storm.mid gutwrnch.mid robocrep.mid stalag.mid 

       pizzed.mid alienz.mid xplasma.mid alfredh.mid gloomy.mid intents.mid



music 3 inhiding.mid FATCMDR.mid NAMES.MID subway.mid invader.mid gotham.mid

        233c.mid lordofla.mid urban.mid spook.mid whomp.mid



/*

--------------------------------------------------------------------------------

ABOUT CHANGING SOUND FX



ţ Duke may have up to 348 different sounds, currently there

  are aprox. 254 slots used.



The sound fx section follows this explanation.  



1. The program expects to find any sound file that is in a

   .VOC or .WAV file format.

2. You can either change the VOC name listed below to match your new

   sound, or you can rename your file to match the name here.

3. New sound files should be added to the game directory.  Though

   all sound files shipped with the game are included inside the 

   .GRP file, the program will know if there are sound files outside

   the .GRP file, and will use them instead.

4. The numbers that are to the right of the sound file name are technical

   parameters which will not be explained here, except as follows...

   - The first 2 numbers define a random pitch variation range.  They

     can be positive or negative numbers.

   - The 3rd number is a priority flag.

   - The 4th number is a bit parsed set of technical variables that identify

     the type of sound it is in the game.

   - The 5th number is volume adjustment.



--------------------------------------------------------------------------------

*/



// *****************************************

//      ACTOR SOUNDS

// *****************************************



// Predator Trooper

definesound PRED_ROAM     roam06.voc          0   0   3  0   0

definesound PRED_ROAM2    roam58.voc          0   0   3  0   0

definesound PRED_RECOG    predrg.voc          0   0   3  0   0

definesound PRED_ATTACK   gblasr01.voc      256  256  3  0   7680

definesound PRED_PAIN     predpn.voc          200 500 3  0   0

definesound PRED_DYING    preddy.voc          0   400 3  0   0

definesound LIZARD_BEG    chokn12.voc         0   0   3  0   0

                                             

// Lizard Captain                                                                       

definesound CAPT_ROAM     predrm.voc          0  200  3   0   0

definesound CAPT_RECOG    predrg.voc        -400  0   3   0   0

definesound CAPT_ATTACK   chaingun.voc      0     0    3   0   -200

definesound CAPT_PAIN     predpn.voc        -200  100 3   0   0

definesound CAPT_DYING    preddy.voc        -200  100 3   0   0

definesound LIZARD_SPIT   lizspit.voc         0   0   0   0   0



// Pig Cop

definesound PIG_ROAM      roam29.voc           -200 400   3   0   0

definesound PIG_ROAM2     roam67.voc           -200 400   3   0   0

definesound PIG_ROAM3     pigrm.voc            -200 400   3   0   0

definesound PIG_RECOG     pigrg.voc           -200 400   3   0   0

definesound PIG_ATTACK    shotgun7.voc        -256  256  4   0   0

definesound PIG_PAIN      pigpn.voc            100 800   3   0   0

definesound PIG_DYING     pigdy.voc           -800 100   3   0   0

definesound PIG_CAPTURE_DUKE !pig.voc           0   0   255 8   0



// Recon car

definesound RECO_ROAM     jetpaki.voc            0   0   3   0   0

definesound RECO_RECOG    pigrg.voc              0   0   3   0   0

definesound RECO_ATTACK   gblasr01.voc         256  256  3  0   7680

definesound RECO_PAIN     pigpn.voc              0   0   3   0   0

definesound RECO_DYING    pigdy.voc              0   0   3   0   0



// Drone drone

definesound DRON_ROAM     snakrm.voc             0   0   3   0   0

definesound DRON_RECOG    snakrg.voc             0   0   3   0   0

definesound DRON_ATTACK1  snakatA.voc            0   0   3   0   0

definesound DRON_ATTACK2  snakatB.voc            0   0   3   0   0

definesound DRON_PAIN     snakpn.voc             0   0   3   0   0

definesound DRON_DYING    snakdy.voc             0   0   3   0   0

definesound DRON_JETSND   ENGHUM.VOC             1300 1300 0   0   0





// Fat Commander

definesound COMM_ROAM     commrm.voc             0   0   3   0   0

definesound COMM_RECOG    commrg.voc             0   0   3   0   0

definesound COMM_ATTACK   commat.voc             0   0   3   0   0

definesound COMM_PAIN     commpn.voc             0   0   3   0   0

definesound COMM_DYING    commdy.voc             0   0   3   0   0

definesound COMM_SPIN     commsp.voc             0   0   3   0   0



// Octabrain

definesound OCTA_ROAM     octarm.voc          -200   0    3   0   0

definesound OCTA_RECOG    octarg.voc             0   0    3   0   0

definesound OCTA_ATTACK1  octaat1.voc            0   0    3   0   0

definesound OCTA_ATTACK2  octaat2.voc            0   600  3   0   0

definesound OCTA_PAIN     octapn.voc          -400   0    3   0   0

definesound OCTA_DYING    octady.voc          -400   -100 3   0   0

definesound WIERDSHOT_FLY octaat1.voc            0   0    3   0   0



// Organic turret

definesound TURR_ROAM     turrrm.voc             0   0   3   0   0

definesound TURR_RECOG    turrrg.voc             0   0   3   0   0

definesound TURR_ATTACK   turrat.voc             0   0   3   0   0

definesound TURR_PAIN     turrpn.voc             0   0   3   0   0

definesound TURR_DYING    turrdy.voc             0   0   3   0   0



// Green slimer

definesound SLIM_HATCH    slhtch01.voc             0   0   3   0   0

definesound SLIM_ROAM     sliroa02.voc             0   0   3   0   0

definesound SLIM_RECOG    slirec06.voc             0   0   3   0   0

definesound SLIM_ATTACK   slimat.voc             0   0   3   0   0

// definesound SLIM_PAIN     slimpn.voc             0   0   3   0   0

definesound SLIM_DYING    slidie03.voc             0   0   3   0   0



// BOSS2

definesound BOS2_ROAM     b2atk01.voc             0   0   3   0   0

definesound BOS2_RECOG    b2rec03.voc             0   0   3   0   0

definesound BOS2_ATTACK   b2atk02.voc             0   0   3   0   0

definesound BOS2_PAIN     b2pain03.voc             0   0   3   0   0

definesound BOS2_DYING    b2die03.voc             0   0   3   0   0



// BOSS3                                                                                

definesound BOS3_ROAM     b3roam01.voc             0   0   3   0   0

definesound BOS3_RECOG    b3pain04.voc             0   0   3   0   0

definesound BOS3_ATTACK1  b3atk01.voc             0   0   3   0   0

definesound BOS3_ATTACK2  b3atk01.voc             0   0   3   0   0

definesound BOS3_PAIN     b3rec03g.voc             0   0   3   0   0

definesound BOS3_DYING    b3die03g.voc             0   0   3   0   0





// BOSS1                                                                                

definesound BOS1_ROAM     bos1rm.voc             0   0   3   0   0

definesound BOS1_RECOG    bos1rg.voc             0   0   5   0   0

definesound BOS1_ATTACK1  chaingun.voc           0   0   3   0   0

definesound BOS1_ATTACK2  rpgfire.voc            0   0   3   0   0

definesound BOS1_PAIN     bos1pn.voc             0   0   3   0   0

definesound BOS1_DYING    bos1dy.voc             0   0   3   0   0

definesound BOS1_WALK     thud.voc               0   0   3   0   0





// *************

// WEAPON SOUNDS                                                                        

// *************

definesound KICK_HIT            kickhit.voc       0     0     4   0   0

definesound PISTOL_RICOCHET     ricochet.voc      0     0     0   0 4096

definesound PISTOL_BODYHIT      bulithit.voc      0     0     0   0   0

definesound PISTOL_FIRE         pistol.voc      -64     0   254   0   0

definesound EJECT_CLIP          clipout.voc       0     0     3   0   0

definesound INSERT_CLIP         clipin.voc        512   512   3   0   0

definesound CHAINGUN_FIRE       chaingun.voc     -204 -204  254   0   512

definesound SHOTGUN_FIRE        shotgun7.voc      0    512    254 0   0

definesound SHOTGUN_COCK        shotgnck.voc      96    192   3   0   0

definesound RPG_SHOOT           rpgfire.voc       -32   0     4   0   0

definesound FLY_BY              flyby.voc         -256  256   3   0   0

definesound RPG_EXPLODE         bombexpl.voc      -1024 1024  254 0   0

definesound CAT_FIRE            catfire.voc       512   768   4   0   0

definesound SHRINKER_FIRE       shrinker.voc      -512  0     4   0   0

definesound ACTOR_SHRINKING     shrink.voc        0     0     2   0   0

definesound PIPEBOMB_BOUNCE     pbombbnc.voc      0     0     2   0 6144

definesound PIPEBOMB_EXPLODE    bombexpl.voc  -512      0     128 0   0

definesound LASERTRIP_ONWALL    lsrbmbpt.voc      0     0     3   0   0

definesound LASERTRIP_ARMING    lsrbmbwn.voc      0     0     3   0   0

definesound LASERTRIP_EXPLODE   bombexpl.voc  -512      0     4   0   0

definesound NITEVISION_ONOFF    goggle12.voc      0     0     0   0   0

definesound SELECT_WEAPON       WPNSEL21.VOC      128   128   3   0   0



// Affect Environment Sounds                                                            

definesound VENT_BUST           ventbust.voc      -32   32 2  0  0

definesound GLASS_BREAKING      glass.voc         -412  0  3  0  8192

definesound GLASS_HEAVYBREAK    glashevy.voc      -412  0  3  0  8192

definesound SHORT_CIRCUIT       shorted.voc       0 0 0 0 6500

definesound ITEM_SPLASH         splash.voc        0 0 2 0 0

definesound BONUSMUSIC          bonus.voc         0 0 255 1 0



// Duke's Body Sounds                                                                   

definesound DUKE_BREATHING      hlminhal.voc       0   0   255 4   0

definesound DUKE_EXHALING       hlmexhal.voc       0   0   255 4   0

definesound DUKE_GASP           gasp.voc           0   0   255 4   0

definesound DUKE_URINATE        pissing.voc        0   0   4   0   0

definesound DUKE_CRACK2         COMEON02.voc       0   0   255 4   0

definesound DUKE_CRACK          WAITIN03.voc       0   0   255 4   0

definesound DUKE_TALKTOBOSSFALL DIESOB03.voc       0   0   255 12  0

definesound DUKE_CRACK_FIRST    knuckle.voc        0   0   3   0   0

definesound DUKE_GET            getitm19.voc     -64  64   255 0   0

definesound DUKE_GETWEAPON1     cool01.voc         0   0   255 4   0

definesound DUKE_GETWEAPON2     getsom1a.voc       0   0   255 4   0

definesound DUKE_GETWEAPON3     groovy02.voc       0   0   255 4   0

definesound DUKE_GETWEAPON4     wansom4a.voc       0   0   255 4   0

definesound JIBBED_ACTOR13      LETGOD01.VOC       0   0   255 4   0

definesound DUKE_GETWEAPON6     HAIL01.VOC         0   0   255 4   0

definesound DUKE_GOTHEALTHATLOW needed03.voc       0   0   255 4   0



definesound DUKE_SEARCH         pain87.VOC       0   0   2   4     0

definesound DUKE_SEARCH2        whrsit05.voc       0   0   255 4   0

definesound DUKE_LONGTERM_PAIN  gasps07.voc     -192   0   255 4   0

definesound DUKE_LONGTERM_PAIN2 dscrem15.voc      0   0   255 4   0

definesound DUKE_LONGTERM_PAIN3 dscrem16.voc      0   0   255 4   0

definesound DUKE_LONGTERM_PAIN4 dscrem17.voc      0   0   255 4   0

definesound DUKE_LONGTERM_PAIN5 pain54.voc        0   0   255 4   0

definesound DUKE_LONGTERM_PAIN6 pain75.voc        0   0   255 4   0

definesound DUKE_LONGTERM_PAIN7 pain93.voc        0   0   255 4   0

definesound DUKE_LONGTERM_PAIN8 pain68.voc        0   0   255 4   0



definesound DUKE_PISSRELIEF     ahmuch03.voc       0   0   255 4   0



// Duke Health Sounds

definesound SOMETHINGHITFORCE   teleport.voc       0   0    2   0   8192

definesound DUKE_DRINKING       drink18.voc     -128 128   2   4   0

definesound DUKE_KILLED1        damn03.voc         0   0   255 12  0

definesound DUKE_KILLED2        damnit04.voc       0   0   255 12  0

definesound DUKE_KILLED3        thsuk13a.voc       0   0   255 12  0

definesound DUKE_KILLED4        dscrem18.voc       0   0   255 4   0

definesound DUKE_KILLED5        pisses01.voc       0   0   255 12  0

definesound DUKE_GRUNT          exert.voc          0   0   2   4   0

definesound DUKE_DEAD           DMDEATH.VOC      -64  64   255 4  0

definesound DUKE_HARTBEAT       hartbeat.voc       0   0   0   0   0

definesound DUKE_STEPONFECES    happen01.voc       0   0   0   12  0



// Duke Movement Sounds                                                                 

definesound DUKE_ONWATER        wetfeet.voc        0   0    4   0   0

definesound DUKE_LAND           land02.voc         0   0    2   0   0

definesound DUKE_LAND_HURT      pain39.voc         0   0    255 4   0

definesound DUKE_WALKINDUCTS    ductwlk.voc      -64   128  2   0   0

definesound DUKE_LOOKINTOMIRROR   lookin01.voc       0   0    255 12  0



definesound DUKE_TIP1           dance01.voc        0   0   255  4   0

definesound DUKE_TIP2           shake2a.voc        0   0   255  4   0

definesound DUKE_BOOBY          BOOBY04.voc        0   0   255  4   0

definesound DUKE_HIT_STRIPPER1  damnit04.voc       0   0   255  12  0

definesound DUKE_HIT_STRIPPER2  damn03.voc         0   0   255  12  0

definesound ALIEN_TALK1         MUSTDIE.voc        0   0   255  12  0

definesound ALIEN_TALK2         DEFEATED.VOC       0   0   255  12  0

definesound BONUS_SPEECH1       letsrk03.voc       0   0   255  4   0

definesound BONUS_SPEECH2       ready2a.voc        0   0   255  4   0

definesound BONUS_SPEECH3       ripem08.voc        0   0   255  4   0

definesound BONUS_SPEECH4       rockin02.voc       0   0   255  4   0

definesound DUKE_YES            yes.voc            0   0   255  4   0

definesound DUKE_USEMEDKIT      ahh04.voc          0   0   255  4   0

definesound DUKE_TAKEPILLS      gulp01.voc         0   0   255  4   0

definesound DUKETALKTOBOSS      duknuk14.voc       0   0   255  12  0

definesound BOSSTALKTODUKE      !boss.voc          0   0   255  0   0

definesound SHRINKER_HIT        thud.voc           0   0   3    0   0

definesound SOMETHINGFROZE      freeze.voc         0   0   3    0   0



// Duke Equipment Sounds

definesound DUKE_UNDERWATER     scuba.voc          0   0   2   0   0

definesound DUKE_JETPACK_ON     jetpakon.voc       0   0   4   0   0

definesound DUKE_JETPACK_IDLE   jetpaki.voc        0   0   1   0   0

definesound DUKE_JETPACK_OFF    jetpakof.voc       0   0   2   0   0



// Common Death Sounds

definesound FLESH_BURNING       fire09.voc      -256   0   0   0   6100

definesound THUD                thud.voc           0   0   0   0   0

definesound SQUISHED            squish.voc         0   0   3   0   0



// Equipment Sounds                                                                     

definesound TELEPORTER          teleport.voc       0   0   0   0   0

definesound ELEVATOR_ON         gbelev01.voc       0   0   0   0   0

definesound ELEVATOR_OFF        gbelev02.voc       0   0   0   0   0

definesound ALIEN_ELEVATOR1     hydro43.voc        0   0   0   0   0

definesound SUBWAY              subway.voc         0   0   0   0   0

definesound SWITCH_ON           switch.voc         0   0   0   0   0



definesound FAN                 fan.voc            0   0   0   0   0

definesound FLUSH_TOILET        flush.voc          0   0   3   2   0

definesound HOVER_CRAFT         hover.voc          0   0   0   0   0

definesound EARTHQUAKE          quake.voc          0   0   0   0   0

                                                                                        

// Warning Sounds                                                                       

definesound INTRUDER_ALERT      alert.voc          0   0   0   0   0

definesound END_OF_LEVEL_WARN   monitor.voc        0   0   0   0   0

definesound POOLBALLHIT         poolbal1.voc       0   0   0   0   0



// Ambience Sounds



definesound ENGINE_OPERATING    onboard.voc        0   0   0   2   0

definesound REACTOR_ON          reactor.voc        0   0   0   2   0

definesound COMPUTER_AMBIENCE   compamb.voc        0   0   0   2   0

definesound GEARS_GRINDING      geargrnd.voc       0   0   0   2   0

definesound BUBBLE_AMBIENCE     bubblamb.voc    -256   0   0   2   0

definesound MACHINE_AMBIENCE    machamb.voc        0   0   0   2   0

definesound SEWER_AMBIENCE      drip3.voc          0   0   0   0   0

definesound WIND_AMBIENCE       wind54.voc         0   0   0   2   0

definesound WIND_REPEAT         wind54.voc         0   0   0   3   0



definesound SOMETHING_DRIPPING  drip3.voc       0   0   0   0    9000

definesound STEAM_HISSING       steamhis.voc       0   0   0   1   8192

definesound BAR_MUSIC           barmusic.voc       0   0 254   3   0

definesound DUKE_SCREAM         DSCREM04.voc       0   0 255   0   0

definesound KILLME              killme.voc      -128   0   0   0   0



// Miscellaneous Sounds



definesound GETATOMICHEALTH     teleport.voc   2048 2048   255 0   0

definesound DOOR_OPERATE1       slidoor.voc     -256   0   0   0   0

definesound DOOR_OPERATE2       opendoor.voc    -256   0   0   0   0

definesound DOOR_OPERATE3       edoor10.voc     -256   0   0   0   0

definesound DOOR_OPERATE4       edoor11.voc     -256   0   0   0   0

definesound BORNTOBEWILDSND     2bwild.voc         0   0 254   2   0

definesound KTIT                ktitx.voc         0   0 254   2   0

definesound LADY_SCREAM         FSCRM10.voc     -256   0 254   8   0

definesound MONITOR_ACTIVE      monitor.voc        0   0   0   0   0

definesound WATER_GURGLE        h2ogrgl2.voc       0   0   1   2   9000

definesound EXITMENUSOUND       item15.voc         0   0   0   0   0

definesound RATTY               mice3.voc          0   0   0   0   0

definesound INTO_MENU           bulithit.voc    1024 1024  0   0   0



// Six misc ambience city sounds



definesound GENERIC_AMBIENCE1      grind.voc       0   0   0   1   0

definesound GENERIC_AMBIENCE2      enghum.voc      0   0   0   2   0

definesound GENERIC_AMBIENCE3      lava06.voc      0   0   0   2   0

definesound GENERIC_AMBIENCE4      bubblamb.voc -256   0   0   2   0

definesound GENERIC_AMBIENCE5      phonbusy.voc    0   0   0   0   0

definesound GENERIC_AMBIENCE6      roam22.voc      0   0   0   2   0

definesound SECRETLEVELSND         secret.voc      0   0   255 0   0

definesound GENERIC_AMBIENCE8      amb81b.voc      0   0   0   2   0

definesound GENERIC_AMBIENCE9      roam98b.voc     0   0   0   2   0

definesound GENERIC_AMBIENCE10     h2orush2.voc    0   0   0   3   0

definesound GENERIC_AMBIENCE11     projrun.voc     0   0   0   3   0

definesound GENERIC_AMBIENCE12     blank.voc       0   0   0   0   0

definesound GENERIC_AMBIENCE13     pay02.voc       0   0   255 12  0

definesound GENERIC_AMBIENCE14     onlyon03.voc    0   0   255 4   0

definesound GENERIC_AMBIENCE15     rides09.voc     0   0   255 4   0

definesound GENERIC_AMBIENCE16     doomed16.voc    0   0   255 4   0

definesound GENERIC_AMBIENCE17     myself3a.voc    0   0   255 4   0

definesound GENERIC_AMBIENCE18     monolith.voc    0   0   0   2   0

definesound GENERIC_AMBIENCE19     hydro50.voc     0   0   0   2   0

definesound GENERIC_AMBIENCE20     con03.voc       0   0   0   4   0

definesound GENERIC_AMBIENCE21     !prison.voc     0   0   255 4   0

definesound GENERIC_AMBIENCE22     vpiss2.voc      0   0   255 4   0

definesound GENERIC_AMBIENCE23     2ride06.voc     0   0   255 4   0



definesound FIRE_CRACKLE           fire09.voc       0   0   254 2   0

definesound DUMPSTER_MOVE          grind.voc       0   0   0   0   0



definesound JIBBED_ACTOR1       AMESS06.voc       0   0   255 4   0

definesound JIBBED_ACTOR2       BITCHN04.voc      0   0   255 12  0

definesound JIBBED_ACTOR3       HOLYCW01.voc      0   0   255 4   0

definesound JIBBED_ACTOR4       HOLYSH02.voc      0   0   255 12  0

definesound JIBBED_ACTOR5       IMGOOD12.voc      0   0   255 12  0

definesound JIBBED_ACTOR6       PIECE02.voc       0   0   255 4   0

definesound JIBBED_ACTOR7       GOTHRT01.voc      0   0   255 4   0

definesound JIBBED_ACTOR8       BLOWIT01.VOC      0   0   255 12  0

definesound JIBBED_ACTOR9       EATSHT01.VOC      0   0   255 12  0

definesound JIBBED_ACTOR10      FACE01.VOC        0   0   255 12  0

definesound JIBBED_ACTOR11      INHELL01.VOC      0   0   255 12  0

definesound WHIPYOURASS         WHIPYU01.VOC      0   0   255 4   0

definesound JIBBED_ACTOR12      SUKIT01.VOC       0   0   255 4   0



definesound WAR_AMBIENCE1    WARAMB13.VOC -512  0   255  16  0

definesound WAR_AMBIENCE2    WARAMB21.VOC -512  0   254  16  0

definesound WAR_AMBIENCE3    WARAMB23.VOC -512  0   254  16  0

definesound WAR_AMBIENCE4    WARAMB29.VOC -512  0   254  16  0

definesound WAR_AMBIENCE5    FORCE01.VOC    0   0   0    4   0

definesound WAR_AMBIENCE6    QUAKE06.VOC    0   0   0    4   0

definesound WAR_AMBIENCE7    TERMIN01.VOC   0   0   0    4   0

definesound WAR_AMBIENCE8    BORN01.VOC     0   0   254  20  0

definesound WAR_AMBIENCE9    NOBODY01.VOC   0   0   0    4   0

definesound WAR_AMBIENCE10   CHEW05.VOC     0   0   0    12  0



definesound SPACE_DOOR1      hydro22.voc      0   0   0    0   8192

definesound SPACE_DOOR2      hydro24.voc      0   0   0    0   0

definesound SPACE_DOOR3      hydro27.voc      0   0   0    0   8192

definesound SPACE_DOOR4      hydro34.voc      0   0   0    0   0

definesound SPACE_DOOR5      hydro40.voc      0   0   0    0   0



 definesound SPACE_AMBIENCE1   monolith.voc      0   0   0  16  0

 definesound SPACE_AMBIENCE2   hydro50.voc       0   0   0  16  0

 definesound VAULT_DOOR        vault04.voc      0   0   0   0   0



definesound ALIEN_ELEVATOR1   hydro43.voc       0   0   0  0   0

definesound ALIEN_DOOR1       adoor1.voc        0   0   0  0   0

definesound ALIEN_DOOR2       adoor2.voc        0   0   0  0   0



definesound ALIEN_SWITCH1     aswtch23.voc      0   0   0  0   0

definesound COMPANB2          CTRLRM25.VOC  0  0  0  2   0

definesound HELICOP_IDLE      hlidle03.voc  0  0  255  3   0

definesound FOUNDJONES        jones04.voc   0  0  0  4  0

definesound STEPNIT           LIZSHIT3.VOC  0  0  254  12  0

definesound RIPHEADNECK       rip01.voc     0  0  254  12 0



definesound ENDSEQVOL2SND1    gunhit2.voc     0   0   249 0   0

definesound ENDSEQVOL2SND2    headrip3.VOC    0   0   250 0   0

definesound ENDSEQVOL2SND3    buckle.VOC      0   0   251 0   0

definesound ENDSEQVOL2SND4    jetp2.VOC       0   0   252 0   0

definesound ENDSEQVOL2SND5    zipper2.voc     0   0   253 0   0

definesound ENDSEQVOL2SND6    news.voc        0   0   254 0   0

definesound ENDSEQVOL2SND7    whistle.voc     0   0   255 0   0



definesound ENDSEQVOL3SND1    KICKHEAD.VOC    0   0   254 0   0

definesound ENDSEQVOL3SND2    GMEOVR05.VOC    0   0   254 0    0

definesound ENDSEQVOL3SND3    CHEER.VOC       0   0   254 0   0

definesound ENDSEQVOL3SND4    GRABBAG.VOC     0   0   254 1   0

definesound ENDSEQVOL3SND5    name01.voc      0   0   250 0   0

definesound ENDSEQVOL3SND6    r&r01.voc       0   0   251 0   0

definesound ENDSEQVOL3SND7    lani05.voc      0   0   252 0   0

definesound ENDSEQVOL3SND8    lani08.voc      0   0   253 0   0

definesound ENDSEQVOL3SND9    laniduk2.voc    0   0   254 0   0







Web duken3d.wz.cz

Novinky


BonusWeb.cz:   Žije ještě Duke Nukem Forever?


BonusWeb.cz:   Duke Nukem 4


BonusWeb.cz:   Duke Nukem 3D - Shake it, baby -


Archív novinek

Sekce Tvorba map byla vylepšena


Poslední příspěvek v poradně:

http://https://cheatsheetseries.owasp.org/cheatsheets/Cross_

14. 06. 2022, 10:46:13 ...


Last Minute